There are a huge number of games on the iPhone store at the moment, but there are still far fewer strategy games than I would have imagined. It seems to me that there is a trend for games developers on the iPhone to try and make the best graphics rather than focusing on game play.
I think a lot of gamers on the iPhone were originally impressed with the games because they were so different from modern console games. Instead of worrying about getting the most out of the graphics card, iPhone games had much less power to play with so focused on core game play. I’ve played a few games recently which now are able to produce fancy 3D graphics on the iPhone – and very well I might add – but lose a lot when it comes to actual game play.
In conclusion, it would be great (in my opinion) if iPhone developers started to remember what made the games so popular in the first place. Simple games with good ideas for game play are what work best on the iPhone, not shallow (and invariably more expensive) games with 3D engines and not a lot else.
For example, I was recently playing a 3D Rugby game (the exact name I’ve forgotten). It was a good game, but you could tell that there was a lot more potential but the developer had released it without putting the finishing touches. I felt that a lot more could be added to the game – and not a lot lost – if it were converted to a 2D game and wasn’t so focused on graphics.



